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  Linetype scale will export as you would expect. If you are a long-time LayOut user, the new export features will make generating well-organized. The original COM based viewing library has been torn out and replaced with a new version built on top of the SketchUp C API. Colorblind. A free trip to our next 3D Basecamp (Really!) A free SketchUp Pro license; A credit to get the SketchUp Viewer (on iOS or Android) for free.  


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This extension is no longer available. Landscape Furniture. Intermediate Beginner. Modelling Services. CatchUp Reviews. Unread posts New posts Active topics. Update Jun Current Material taken from picked face if it has material applied. Random Textures from folder or model. New multiple selection window. New Irregular Polygon generator. Option to create Pattern behind face if face represents finished floor or wall. Option to create each Brick, Tile, etc.

Update 7-Mar Saves last pattern from session to session Random texture folder selectable and saved from session to session Update Sep Corrected Random Imperfection logic and added inputs for min and max values. Added Add Bevel size input. Update Jun Hopefully fixed the problem for those of you who insist on X'ing out of the WebDialog.

Added Toolbar Icon and a new pattern or two. Update May Latest version uploaded to the Plugin Store. Added "Seed" option to enable repeatable random results. Update 7-May Fixed a couple of bugs dealing with align with edge and random imperfections. Added two more patterns. If you have previously downloaded and used this plugin, I strongly recommend that you use the reset option when you run this version for the first time.

Update 4-May Eliminated the Update button. All drop lists and checkboxes automatically update when selection changes or clicked. Input boxes update when changed and exited using Tab key. Added Fixed Depth option. Several new patterns added including an irregular polygon pattern.

Added Align Texture to Edge option. The longest edge is used. Added Hopscotch and Hexagon patterns. Update Apr Added Basket Weave pattern and fixed minor bug with 0 texture size. My attempt to satisfy a request for a plugin that will generate typical floor patterns. You need to be a Member to view images or to make downloads. Last edited by sdmitch on Sat Apr 08, pm, edited 17 times in total.

Nothing is worthless, it can always be used as a bad example. Here are a few tests I've made: Bricks Last edited by Pixero on Wed Apr 23, pm, edited 2 times in total. Well done to you Sam! Could you please polish the following things though it was puplished as floor generator : 1. Thank you once again. Thank you sdmich! Very useful. I can't wait to give this a go!

Thanks, Leo Breault www. Re: [Plugin] FloorGenerator by sdmitch » Thu Apr 24, pm rviz wrote: Sdmitch, first off thank you for helpful tool! Could you please polish the following things though it was puplished as floor generator : Yes, I probably should have called it Pattern Generator instead. In this case, I would undo and redo the face with 90 rotation selected.

This is a pattern generator not a groove cutter. Nothing this plugin does should ever effect an adjacent face.

It does determine the units used but switches to inches or millimeters while executing then returns model to original units when exiting. All the values for each option are saved in the registry and retrieved when needed. Re: [Plugin] FloorGenerator by rviz » Thu Apr 24, pm sdmitch wrote: rviz wrote: Sdmitch, first off thank you for helpful tool! So it could be tweaked or 'polished' for wider use.

So in addition to bricks, tiles and parquet It'd be sweet to get metal panels which have special treatment at the corners. Please see: BTW have you ever thought about 'groove cutter'? It's really missing. Unfortunatelly, it isn't available in the download link any more EDIT: Yes Can't wait to try it out!

Re: [Plugin] FloorGenerator Update Apr by unearthed » Wed Apr 30, pm Thanks sdmitch, another great tool, will speed up my decks and patios no end. Added two new patterns. One question, the Row2Row Offset for Brick is 0. Originally I was using a fraction 0. Once it is corrected from within the plugin and Update is clicked, that should take care of it.

The Options Window is a bit little on Mac, I changed the window hight to so I can see all options. Can you show us some patterns to build for you? I am trying to figure out how to do a stone wall surface with SU hole punch components for windows etc. That's not bad sdmitch Should keep looking at it!

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Random Position Texture moves the texture applied to each pattern face in a random direction. Rotate Texture rotates the texture applied to each pattern face by 90, or a random number of degrees. Random Imperfections "unlevels" each pattern face a random amount and about a random axis.

Texture size, when entered, allows you to specify the width and height of the texture applied to each pattern face. The Fixed Depth option when unchecked will vary the Gap Depth by 0. When checked, all full boards will be the length entered and all boards will be the width entered. When unchecked, both the length and width of each "row" will be random. They are independent of one another and can be used individually. No, because there is none. This is with 10 small seamless brick textures used.

It's really missing Many thanks for attention 1 Last edited by rviz on Fri Apr 25, pm, edited 1 time in total. Pixero, thank you very much. Thanks Pixero for the info and Textures Another question, what units uses the Texture Size, mm, inches or pixels? What ever units you are using in the model, either mm or inches.

The API says inches but mm seemed to work for me. That pattern is just a bit to random I think. And I will have it. After 90 rotating the tool takes origins randomly: sometimes it's the upper corner, sometimes the lower one. It takes approx 5 min to put 2k tiles to do it manually would take may be 0.

   


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